Starting a character or a play sessionEdit
As with other MMORPGs, players control a character avatar within a game world, exploring the landscape, fighting monsters, completing quests and interacting with NPCs or other players. In common with many other MMORPGs, Turf Battles does not require the player to pay for a subscription, but in-game items can be purchased with real-world money.
To enter the game, the player must select a realm (or server). Each realm acts as an individual copy of the game world. Servers are both Player versus player (PvP) where open combat among players is common and Player versus environment (PvE) where the focus is on defeating monsters and completing quests. On a server a player may create characters belonging to either race, either Human or Nephilim. Each server has several channels which players can change between freely during gameplay and either select one of their previously made characters or create a new one.
To create a new character, players must choose between the two races of Humans or Nephilim. Characters from the two races can communicate and trade, and members of the two races can speak, email, group, and share tribes. The player selects the new character's class, such as Archers or Blue Mages for the Nephilim or Blades, Fists or Red Mages for the Humans. The classes are limited to the particular races.
As characters become more developed, they gain skills, requiring the player to further define the abilities of that character. Crafting materials such as leather, herbs, metal, wood, and gems can also used by characters. Characters may also form or join tribes, allowing characters in the same tribes unified communications, a shared tribe name, and possibly identity, tribe bank and dues.
Much Turf Battles play involves questing. These quests, also called tasks or missions, are usually available from non-player characters (NPCs). Quests usually reward the player with experience points, items, and/or in-game money. It is also through quests that much of the game's story is told, both through the quest text and through scripted NPC actions. Quests are linked by a common theme, with the next quest triggered by the completion of the previous, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another.
While a character can be played on its own, players can also group up with others in order to tackle more challenging content. In this way, character classes are used in specific roles within a group. In Turf Battles when a character dies, they are resurrected in the nearest Safe Zone and when a character dies to a monster, they lose some experience and there is a possibility of dropping items you had equipped, requiring the player to attempt to return to that location to regain that piece. When a character fights the items equipped degrade, requiring in-game money and a NPC to repair them. Items that degrade heavily can become unusable until they are repaired.
Turf Battles contains a variety of mechanisms for Player versus player (PvP) combat. Each server allows player versus player combat almost anywhere in the game world. In these environments, players can attack each other at almost any time or location. On all servers there are special areas of the world where free-for-all combat is permitted. Battle arenas, for example, allow all players to engage each other without fear of penalty or loss of rank.
Turf Battles is a Massively Multi-Player Online Role Playing Game. It takes place in a 3D-representation of the world of Fomalhaut that players can interact with through their characters. The game features two main lands on the continent of Fomalhaut and numerous smaller lands and islands. In this game world, players use their characters to explore locations, defeat creatures and complete quests, among other such activities. By doing this, characters gain experience points. After a set amount of experience points have been gained, a character gains a level and new stat points, opening up the option of learning new skills and using new items, exploring new areas and attempting new quests. As a player explores new locations they can "save" locations for future reference, and in order to teleport back to these locations should the desire arise. Players can discover "crystal shifters" in newly discovered locations and then use those NPCs in order to teleport to previously discovered locations in other parts of the world. Players can also use facilities such as NPCs, or "crystals" in order to move from one area of Fomalhaut to another. Although the game world remains reasonably similar from day to day, locations have changeable weather such as dust, snow and storms.
A number of facilities are available to characters when in towns and cities. In each major city characters can access a warehouse in order to deposit items, such as treasure or crafted items. Each warehouse is unique to that character, with players able to purchase additional storage space. In the major cities of Fomalhaut, players can expect to see player hosted booths. These are effective for selling items you have gained, or while you wish to remain connected to the game should you decide to go away from your keyboard.
Some of the harder challenges in Turf Battles require players to group together to complete them. These usually take place in dungeons and other difficult areas that a group of characters can enter together. This allows players to explore areas and complete quests with other players outside the group. Each major area has one main dungeon and are designed for characters of varying progressions.
Turf Battles was first announced by HyperEngines LLC in October 2005. Development of the game from the Korean version has taken about 2 months with extensive testing. The game was designed to be an open environment where players are allowed to do what they please. Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers call 'player collision'. The game interface allows players to customize appearance and controls and other modifications.
Turf Battles runs natively on Windows platforms. If you are using Windows Vista: While running Turf Battles, for best results, choose the option: "Run as Administrator".